![]() The RGB mask was created using a mix of generators and hand-painted detail in Substance 3D Painter. The base was a paint layer, after that a rust layer, then some dripping rust, and finally some dirt. All the objects shared the same material layers, which were instanced to add variations to each asset. This includes the stairs, window frames, and railings of the building and balcony.įor these objects, I took a Material layers approach, using tileables on the first UV channel and a second UV map channel to drive a mask for them. ![]() The first set of assets I worked on were objects that were made mostly out of rusty painted metal. ![]() I decided to go with two different approaches for the props' texturing and their shaders. However, there were many objects that I knew I wanted to add and I had to author myself, starting by modeling them in Maya. ![]() This was a great way to add detail and context to key parts of the scene. Low poly 3D diorama models for download, files in 3ds, max, c4d, maya, blend, obj, fbx with free format conversions, royalty-free license, and extended usage rights. In the first stages of the process, I started set-dressing the environment with Megascans assets. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |